However most of the .22LR ammo I have has 40 grain bullets. Most are CCI.
Advertised velocities:
For Standard 1070
Mini mag: 1235
Velocitator and Stinger: I think is about 1425-50 fps. (need to check)
Eley and Lapua dont know but would expect it in the 1070 -1150 range.
shooting the .22lr at 200 yards will teach you more about wind doping in a hurry than any other method. Wind drift is huge with these slow, light bullets. For the average shooter the effective range of a .22 lr is about 100 meters. At 200 your're already lobbing the bullet.
At one of the ranges I visit, we shoot paint balls at 100 meters with .22lrs, off a bipod and rear bag. It is a fairly frustrating game, where if there is even a 2-5 mph cross wind hit ratios drop to under 10%. An avaerage paintball I think is about .5 inches or .75 inches and fairly challenging to hit even wil ideal conditions at that range with .22's.
-- Mon Nov 23, 2009 21:52 --
Nagarifle:nagarifle wrote:gents lets try to get one thing in order
there are two terms to think about .
1/ max range ie how far can it go before dropping to ground.
2/ in military terms effective killing range.
these two points are different one to each other.
also you can have .22 round which is longer then ur normal rounds thus contain more power.
and shot placement is something else.
The .22 lr has a few cartridges like the Stinger and Winchester Yellow Hornets (jackets? Dont use win amoo its dirty) that feature 30 or 33 grain bullets running in the 1425-1500 fps range.
.22 caliber rounds (not .22lr)which have more case capacity would be the likes of .222 remington, .223 remington or the .22-250. In the case of the last you could send a 40 grain bullet screaming down range at over 4100 fps.